Musical and didactic games in the younger group. Didactic games on music education in the junior group Musically didactic in 1st junior group

Description of the presentation by individual slides:

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Card index of didactic games on music of general developmental group No. 9 for children 3-4 years old

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The toys are dancing. A game to develop a sense of rhythm. Purpose: To develop children’s understanding of rhythm, to teach them to remember and convey a given rhythmic pattern. Playing material: a set of small toys according to the number of children playing. Progress of the game: Option 1 The teacher and children sit around the table or on the floor. Educator: The toys are going to dance, but they don’t know how, where to start. The little bunny stepped forward. He sets an example for everyone. The teacher sets a simple rhythmic pattern, knocking the toy on the table. The children's task is to repeat the given drawing. The game is repeated several times. The task can be given to the whole group of children playing, as well as individually. When the children have mastered the game well enough, one of the children takes on the role of leader.

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The toys dance, option 2. The teacher plays with a subgroup of children, but sets the rhythmic pattern to each individual, in turn, inviting the other children to evaluate the correctness of the task. Option 3 Children stand in a circle. Educator: The kids are going to dance, but they don’t know how, where to start! I'll stomp once! I'll slam you once! Look at me, do as I do together! The teacher claps his hands or performs footsteps. Children repeat the given rhythm. When the children have mastered the game well enough, one of the children takes on the role of leader. Option 4 The teacher plays with a subgroup of children, but sets the rhythmic pattern to each individual, in turn, inviting the other children to evaluate the correctness of the task. Notes: For the game, small toys from Kinder surprises, counting material can be used: mushrooms, nesting dolls, ducklings, etc. any plastic and wooden toys, as well as nesting dolls of different sizes.

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Who sings Game for the development of auditory attention Purpose: To distinguish by ear the sounds of living and inanimate nature, to train auditory memory, to enrich the sensory reference system of children Game material: Recording with the sounds of nature. Progress of the game: The teacher offers to listen and guess whose voices are heard: it could be the sound of water, rain, birdsong, barking dogs, mooing cows, the noise of a running train. Children listen and answer whose song is being played at the moment. The remaining players evaluate the correctness of the answers.

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Noise or music Game for the development of timbre hearing Purpose: To teach to distinguish between musical and noise sounds. Game material: Cassette with sounds of nature and excerpts of musical works. Progress of the game: Educator: Children know everything in the world, There are different sounds: Falling leaves, a quiet whisper, The loud rumble of an airplane, The hum of a car in the yard, The barking of a dog in a kennel. These are noise sounds, only there are others. Not rustling, not knocking - there are MUSICAL sounds. The teacher invites you to listen and guess: the children hear noise or music. If children hear the sounds of nature, they stomp their feet. If there is music, they clap.

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Quiet and loud bells A game to develop dynamic perception Purpose: To teach children to hear and distinguish between loud and quiet sounds. Coordinate your movements, achieving a quiet or loud sound. Game material: Bells, bell bracelets, triangles, homemade ringers. Progress of the game: Children perform game actions while the leader sings. Ring the bell more quietly, let no one hear you. Ring the bell more quietly, let no one hear you. Ring louder, bell, So that everyone can hear! Ring louder, bell, So that everyone can hear! For the first part of the song, children ring quietly, barely audibly. For the second part of the song they ring loudly and confidently.

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A song came to visit. Game to develop musical ear, memory and performing abilities. Purpose: To develop musical memory, the ability to sing without musical accompaniment in a choir, ensemble and individually. Game material: Magic bag and toys, characters from children's songs. Progress of the game: The teacher brings a magic bag to the group, examines it, and makes assumptions about what it could be. Educator: The song came to visit and brought a gift. Come on, Tanya, come, look what’s in the bag! The child takes a toy out of the bag. The teacher suggests remembering the song in which this character appears: cat, mouse, horse, bunny. A car, a bird, etc. The teacher invites the children to sing a song individually, in choir or in an ensemble. Note: The song is not necessarily about a toy. The hero may simply be mentioned in a song.

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Musical hedgehog A game to develop a sense of rhythm and dynamic perception. Purpose: To develop children’s ideas about rhythm, to teach techniques for playing the drum with one and two sticks, palms, and fingers. Progress of the game: The child plays the drum according to the text of the poem (boom-boom-boom) with one stick. The hedgehog goes boom, boom, boom with a drum! The hedgehog plays boom, boom, boom all day long! With a drum behind you, boom, boom, boom! A hedgehog accidentally wandered into the garden - boom, boom, boom! He loved apples very much - boom, boom, boom! He forgot the drum in the garden Boom, boom, boom! At night the apples were picked boom, boom, boom! And the blows came boom, boom, boom! Oh, how the bunnies got scared - boom, boom, boom! We didn’t close our eyes until dawn, boom, boom, boom! 1st complication: The child plays the drum with two sticks alternately.

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Musical hedgehog 2 complication: The child plays the drum with one stick, observing dynamic shades. The hedgehog goes boom, boom, boom with the drum! (loudly, joyfully) The hedgehog plays boom, boom, boom all day long! (loudly, joyfully) With a drum behind your shoulders, boom, boom, boom! (not too loud) A hedgehog accidentally wandered into the garden - boom, boom, boom! (not too loud) He really loved apples, boom, boom, boom! (Loudly joyfully) He forgot the drum in the garden Boom, boom, boom! (not too loud) At night the apples were picked boom, boom, boom! (Quiet) And the blows went boom, boom, boom! (Quietly) Oh, how the bunnies got scared - boom, boom, boom! (Barely audible) We didn’t close our eyes until dawn, boom, boom, boom! (barely audible) 3rd complication: The same thing is played with two sticks alternately. 4th complication: Plays with palms (one or two) A hedgehog walks with a drum boom, boom, boom! (Palm loudly, joyfully) The hedgehog plays boom, boom, boom all day long! (Palm loudly, joyfully) With a drum behind your shoulders, boom, boom, boom! (With your palm, not too loudly) A hedgehog accidentally wandered into the garden, boom, boom, boom! (With his palm, not too loudly) He really loved apples, boom, boom, boom! (With his fist Loudly joyfully) He forgot the drum in the garden Boom, boom, boom! (With a fist, not too loudly) At night, the apples were picked boom, boom, boom! (Quietly with a finger) And the blows rang out boom, boom, boom! (Quietly with a finger) Oh, how the bunnies got scared - boom, boom, boom! (Barely audible with a finger) We didn’t close our eyes until dawn, boom, boom, boom! (Barely audible with your finger) Note: You can play in an ensemble or individually.

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The doll is dancing, the doll is sleeping Game for the development of dynamic hearing Purpose: To develop in children an idea of ​​the different nature of music (cheerful, cheerful; calm, sad) Game material: dolls according to the number of children playing. Progress of the game: Option 1 The teacher plays cheerful, playful music using works from the group music library. Children dance with dolls. The teacher turns on calm music, the children rock and cradle the dolls. Note: Instead of dolls, there can be any other favorite toys. Option 2 The teacher plays cheerful, upbeat music using works from the group music library. Children dance, improvising dance movements. The teacher suggests what movements can be used and praises those who come up with dance movements themselves. The teacher turns on calm music, the children squat, put their hands under their cheeks, and “fall asleep”

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The doll is dancing, the doll is sleeping Recommended musical material: (doll dancing) P. Tchaikovsky “Children’s Album” “Polka”, S. Rachmaninov “Polka”, R.N.M. “The Lady”, R.N.M. “Oh, you, birch”, etc. (the doll’s dream) P. Tchaikovsky “Children’s Album” “The Doll’s Illness”, “Morning Reflection”, E. Grieg “Morning”, K. Sen -Sans "Swan"

DEVELOPMENT OF MUSICAL-SENSORY ABILITIES IN YOUNGER GROUP.

Games to develop pitch hearing.

Hen and chicks.

Progress of the game: The teacher takes the doll and says: “The doll Masha lives in this house, she has a lot of hens and chicks. It's time to feed them, but they all ran away. Masha call your birds. Listen, guys, who Masha is calling.” Plays D 2nd octave. Children who have chickens in their hands stand up and place them in front of Masha, singing “pi-pi-pi” in a thin voice.

Then D of the 1st octave is played. Children place chicken figures on the table and sing “ko-ko-ko” using the same sound.

Game material: A house, a doll, cards of hens and chicks according to the number of children, or toys.

Birds and chicks.

Progress of the game: Each child has one toy or picture. The teacher plays low and high sounds on the metallophone. Children listen to sounds, if the sound is high, the children pick up a picture with a chick, if the sound is low, they pick up a picture with a bird.

Game material: Pictures or toys with a big bird and chicks.

Find it and show it.

Progress of the game: an adult shows a picture of mom, accompanying the display with onomatopoeia in a low volume. The child finds a card with a cub and answers in a high-pitched voice.

Game material: 5-6 sets of paired cards with mothers and babies of different animals.

Games to develop a sense of rhythm.

Hares in the clearing.

Game material: The tablet depicts a forest, a clearing. There are cuts in the center where the pictures “Hares are sleeping” and “Hares are dancing” are inserted.

Progress of the game: The teacher invites the children to go for a walk in the clearing drawn in the picture: “Little bunnies live here, and you will find out what they do when you listen.”

those music. The melody of a lullaby or dance music sounds, children identify it and insert the corresponding picture on the tablet.

Game with a tambourine.

Game material: Any musical or noise instrument.

Progress of the game: The teacher plays, the children listen or clap; the teacher invites the willing child to play; “concert (player goes to the middle); the child passes the tambourine to whomever he wants (development of communication abilities); one child plays the tambourine, the other moves the toy around the table. From one to four instruments are gradually brought to class.

Purpose of the game: Arouse joy and desire in children to play; Do not focus children’s attention on rhythmic performance.

Pictures and names.

Progress of the game: The child pronounces his name loudly and clearly, then slams it: Ta-nya, Se-ryo-zha... The child calls himself affectionately: Ta-nech-ka - and draws out some syllable. Claps the rhythm with his hands. The same with pictures and toys. For example: Cat, cat.

Games with threads.

Target: Give the concept of long and short sounds.

Game material: A ball of bright, thick, woolen threads. Scissors. Table.

Progress of the game: P The edagog pulls the thread and sings: “U-oo-oo.” The sound stops, the thread is cut with scissors and placed on the table. Thus, threads of different lengths are cut and laid out in any sequence. The teacher, running his fingers along the threads,

sings either long or short sounds. In the spaces between the threads the sound disappears. Options:

The teacher lays out the threads, the children run their fingers along them and sing the sound “oo-oo-oo”; several children hold threads in their hands, the rest, passing by, move their fingers along the threads and sing sounds; Children lay out the threads themselves and sing their own rhythmic pattern.

Games with buttons.

Target: Reinforce the concept of long and short sounds. Bringing closer to the perception of the concept “note”.

Game material: Buttons of different sizes (large and small, of the same diameter).

Progress of the game: Large buttons are sung with long sounds, crayons with short sounds. The game is played similarly to the game with threads. Subsequently, the buttons are given “names”: the big ones are “ta”, the small ones are “ti”.

Complication: laying out rhythmic patterns from buttons and pronouncing, singing and clapping them.

Games for different timbre colors.

In the forest.

Progress of the game: Children, look how beautiful the forest is, there are birch trees, fir trees, and berries. Tanya came to this forest, and someone was hiding behind the tree. Let's help Tanya guess who is sitting there.

Listen to the riddle song (plays "Bunny" r.n.m.), the children guess together with Tanya, to be sure, Tanya looks behind the tree, there is a bunny in her pocket. The teacher quietly changes the picture behind the tree, another child is chosen, and he and all the children determine who is hiding behind the tree again.

Game material: Christmas tree with a pocket, pictures of a hare, bear, cat.

Musical repertoire: “Bunny” r.n.m., “Bear” by M. Sarkova, “Cat” by A. Reditov.

Murka the cat and musical toys.

Game material: Musical toys: pipe, bell, musical hammer; cat (soft toy); box.

Progress of the game: B The teacher brings a box tied with a ribbon, takes out a cat from there and tells the children that the cat Murka came to visit and brought musical toys as a gift, which he will give to the children if they recognize them by their sound.

The teacher plays musical toys unnoticed by the children (behind a small screen). Children recognize them. The cat gives the toy to the child, who rings the bell (tapping with a musical hammer, playing the pipe).

Dynamics difference games.

Cheerful and sad hare.

Game material: a picture with a cheerful bunny (with a carrot) and a picture of a sad hare (in a winter forest).

Progress of the game: the music director shows pictures and plays pieces corresponding to the nature of the pictures. After listening to each piece, its sound will be determined (fast, cheerful, loud or slow, sad, quiet).

Quiet and loud bells.

Game material: Rattles or noise toys according to the number of children.

Progress of the game: A song by R. Rustamov is performed.

1. You ring, bell, be quiet,

Let no one hear you. 2 times

2. You ring stronger, bell,

So that everyone can hear! 2 times

On the 1st verse, the children ring quietly, on the 2nd - loudly.

Music perception games.

Who approached the tower?

Target: develop the ability to memorize and distinguish musical works.

Game material: Cardboard picture depicting a tower. Fairy-tale characters are drawn on a retractable paper strip on the side of the tower: fox, bear, wolf, frog, bunny, etc.

Progress of the game: An adult begins a fairy tale: “There is a little house in a field, it’s not low, it’s not high, it’s not high.” Turning to the child, he asks to listen to the melody and guess who will run up to the tower and ask to enter it. The child shows the answer using a retractable tape.

Magic bag.

Target: Develop musical memory.

Game material: A small bag, beautifully decorated with applique. It contains toys: a bear, a dog, a cat, a bunny, a cockerel, a bird. You can use bibabo dolls.

Progress of the game: An adult tells the children that guests came to them, but they hid somewhere? He offers to look for them and shows the bag. He plays a song on any instrument, and the children guess who is hiding there. A child takes a toy out of a bag.

Pictures and toys with musical instruments.

Progress of the game: Children name a picture or toy while simultaneously hitting a drum, tambourine, triangle or piano. The teacher names the instrument the child plays. Next, the teacher asks the children what instrument they play. In this way, children unobtrusively remember the names of instruments.

Game material: Pictures of musical instruments, musical instruments.

Umbrella game

The umbrella is jumping on its leg,

And we clap our hands.

Our umbrella will spin

And we clap and have fun.

The umbrella will squat.

Mice and cheese. A. Chugaikina

Children stand in a circle, the circle is cheese, their hands are clasped and their collars are raised, the collars are holes in the cheese. Children running through the gates are holding mice in their hands ( Stuffed Toys). The key word is “close” - the gates close.

Mice, mice, those rogues,

Real thieves.

We gnawed our favorite cheese,

Look how many holes there are!

We need to catch mice

Close the holes in the cheese!

Game "Hunter and Squirrels"

Tree hoops are laid out on the floor, squirrels are sitting on the trees. "Hunter" without a hoop. Everyone sings a song:

A hunter wanders through the forests,

I can't find squirrels anywhere!

Come on, squirrel, don't yawn!

Change the house quickly!

With the last word, all “squirrels” must definitely change their house. And the “hunter” takes the hoop.

A game "Snowflakes fly". Music by L. Oliferova

Children stand scattered around the hall, the teacher sings a song, the children pretend to be flying snowflakes. They easily run around the hall in different directions, smoothly swinging their arms.

Snowflakes fly, fly, fly.

Snowflakes fly, fly, fly.

Come on, everyone, quickly get up in pairs...

(Come on, hurry up and stand in a circle)

For part 2, the children find a partner and spin around. With the beginning of a new verse, they scatter around the hall again.

Game "Rooster and Children"

Children stand in a circle, a child wearing a rooster's cap is in the center.

Knock-knock, knuckle-knock-knock,

A rooster walks around the yard.

Himself with spurs,

Tail with patterns.

Stands under the window

He screams throughout the yard.

Whoever hears it runs.

Everyone stops abruptly, turns to face the circle and lowers their hands. The rooster shouts: “Ku-ka-re-ku!”, spins in place, flaps its wings and runs after the children, trying to catch someone.

Train game Tryapitsina

The teacher sings a song. The child locomotive stands in the center of the circle and, accompanied by the singing of an adult, moves inside the circle with a stomping step. children forming a circle perform movements while standing still.

Here and there, here and there

There is noise and commotion on the platform.

Here's the horn calling you on your way:

The train will leave soon!

at the end of the part, the train stops, pairs up with the one it stopped next to, performs any movements together, and the rest of the children clap for them. Next, the engine “hooks” the trailer to itself, and they move in a circle. At the next wager, both of them attach one more participant to the game, etc. Until the whole group is included.

Game "Hide and Seek with Mom"

Attributes: transparent handkerchiefs.

Mothers and children sing and walk in a circle. Children holding a handkerchief in their hands:

1. Mom and I are going.

Let's sing a song together.

La la la la la la,

Let's sing a song together.

Children sit in the center of the circle and hide under a scarf, and mothers walk in a circle.

2. I’ll hide under the handkerchief.

Mommy, find me!

La la la la la la,

Mommy find me.

3. Where is the daughter? Where is my son?

Where is my beloved friend?

La la la la la la,

Where is my beloved friend?

The teacher says: Moms, moms, hurry up and find your children.

4. Here is the daughter, here is the son,

I found you, buddy.

La la la la la la,

I found you my friend!

La la la la la la,

Hug me, buddy.

Mothers sing and spin in pairs with their children, hugging at the end.

Name of the game

Play like me

Monkeys

Noise or music

Musical package

Merry hammers

Listen and clap

Obedient tambourine

Quiet - loud - very loud

Walk - relax

Hammer game

Our orchestra

Sovushka - owl

Guess what I'm playing on

Musical hedgehog

The song came to visit

The toys are dancing

Musical ladder

Merry pipe

Sun and cloud

Horses

Play like me

Target:

Game material:tambourine, metallophone, musical hammer, cubes, rhythm sticks, etc.

Progress of the game: The teacher offers to listen and then perform a rhythmic pattern of five to seven sounds on any of the proposed instruments. When the children have mastered the game well enough, one of the children takes on the role of leader.

Monkeys

Game to develop a sense of rhythm

Target: To develop children’s understanding of rhythm, teach them to remember and convey a given rhythmic pattern.

Game material:Rhythmic sticks, cubes, musical hammers, etc. according to the number of children playing.

Progress of the game: Educator: Once upon a time there were monkeys. They loved to play and repeat everything they saw and heard. They see that the mother is calling the girl: Ma-sha! (children play rhythm on sticks) Mashenka! (Repeat the rhythm). Be - gi do-my! (repeat the rhythm), etc. As the game progresses, the teacher can use various poems, songs, just words, pronouncing them in different ways, setting a different rhythmic pattern.

Sample literature material:

Va-si-lek, va-si-lek,

My favorite color!

Ta-ra-kan-kan-kan!

Hu-li-gan-gan-gan!

U-ho-di-te, TU-chi!

We're better off without rain!

Pa-ro-ao-zik, pa-ro-voz!

Where did you guys go?

Sol-nysh-ko, Sol-nysh-ko,

Zo-lo-to-e dO-nysh-ko!

Don't-let-tay, so-lo-vey, u o-ko-shEch-ka.

And-drey, vo-ro-bey,

Don't drive the hell out!

Noise or music

Target: Learn to distinguish between musical and noise sounds.

Game material:Cassette with sounds of nature and excerpts of musical works.

Progress of the game: Educator: Children know everything in the world,

There are different sounds:

Leaf fall, quiet whisper,

Airplane loud rumble

The hum of a car in the yard,

Dog barking in a kennel.

These are noise sounds,

Only there are others.

No rustling, no knocking -

MUSICAL there are sounds

The teacher asks you to listen and guess: the children hear noise or music. If children hear the sounds of nature, they stomp their feet. If there is music, they clap.

Musical package

Game to develop timbre hearing

Target: Develop the ability to distinguish the timbre of the sound of various children's musical instruments. Learn to sing to the accompaniment of noise instruments.

Game material:A set of musical instruments familiar to children.

Progress of the game: The teacher informs the children that the postman brought a parcel to the kindergarten and offers to see what is in it. Then the children take musical instruments out of the box one by one, name them and show how to play them. When all the instruments have been named, the teacher offers to sing any song the children wish, accompanying themselves on the instruments sent in the package. As the game progresses, children can change instruments and sing several songs. The game continues as long as the children are interested.

Note: The game can be used to repeat the song repertoire for the holiday or as a game moment of the lesson, as a surprise moment for a group holiday or entertainment for children or together with parents.

Merry hammers

Game to develop a sense of rhythm

Target: To develop children’s understanding of rhythm, teach them to remember and convey a given rhythmic pattern.

Game material:Metallophones or musical hammers, or rhythmic cubes, sticks, etc. According to the number of players.

Progress of the game: The teacher sings a song, sets a rhythmic pattern, and the child repeats it:

Educator: We, Vova, and you, will take the hammers

I will play first, and you will follow me.

1. Heavy hail over the oak forest: knock-knock-knock

(Child repeats) knock-knock-knock

Acorns fly from the oak tree: knock-knock-knock

(child repeats) knock-knock-knock

Repeat song - lead-in

2. The woodpecker lived in an empty hollow: knock-knock-knock.

The oak chiseled like a chisel: knock-knock-knock.

Repeat song - lead-in

3. Two beavers are building a hut: knock-knock-da-knock.

No nails. Without an axe: knock-knock-da-knock.

Listen and clap

Target:

Game material:

Progress of the game: Children stand on the carpet, facing the teacher. Children clap their palms on the carpet to loud music. To quiet music, lightly clap your hands in front of you or on your knees.

Note: A complication in this game will be the change in musical accompaniment. At the initial stage, the game is played to the music of “March of the Wooden Soldiers” by P. Tchaikovsky. The second stage uses Brahms' Hungarian Dance. It changes not only the strength of the sound, but also the tempo. A complication is introduced for children of the older age group.

Obedient tambourine

A game to develop dynamic hearing and sense of rhythm

Target: Learn to play the tambourine different ways, learn to play loudly and quietly.

Game material:Diamonds by number of game participants

Progress of the game: Children sit on chairs or on the carpet, facing the teacher, a tambourine in their left hand. Educator: Beat the tambourine, beat it, beat it,

Hit the tambourine more fun!

While pronouncing these words, the teacher himself plays the tambourine and hits it with his right hand. The words are spoken three times in a row. Then there is a change of movement.

Educator: Let our tambourine rest,

Sings a song quietly

With these words, the teacher easily shakes the tambourine, the sound is light and quiet. The words are spoken three times in a row. Game continues.

Complication: As the game progresses, the intervals between action changes become shorter. If the first time the words are repeated three times in a row, giving time for everyone to get involved in the game, then the second time the owl is repeated twice, and the third time - once.

Quiet - loud - very loud

A game to develop auditory attention and sound power

Target: Learn to hear changes in sound volume and notice it while moving.

Game material: Tambourine

Progress of the game: Children sit on chairs or on the carpet, facing the teacher. The teacher knocks on the tambourine quietly, then loudly, then very loudly. In accordance with the volume of the sound, children perform conditioned movements. In response to a quiet sound, they tap finger on finger. When the sound is loud, they clap their hands. When the sound is very loud, they stomp their feet. As a figurative comparison, you can invite children to call the quiet sound of a tambourine “Light rain”, the loud sound “Heavy rain”, the very loud sound “Thunderstorm”.

Note: If children cannot independently assess the strength of a sound, they should be prompted at the first stages: “It began to rain lightly,” “It began to rain heavily,” and a thunderstorm began!” Subsequently, children themselves will learn to “prompt” themselves. And then complete the task without prompting.

Walk - relax

Target: Learn to hear and determine the mood and character of music, reflect it in movement.

Game material:Music center, cassettes, discs with musical works

Progress of the game: The teacher invites the children to listen carefully to the music. “Sleep” to a lullaby (sit down, put your hands under your cheeks), march to a march, dance to a dance song, dance to a light song, fast music- run. The teacher includes musical excerpts in audio recordings. Children perform actions in accordance with the nature of the music.

Recommended music material:G. Sviridov “March”, A. Petrov “March”, S. Prokofiev “March”, Gavrilin “Tarantella”, I. Strauss “Perpetual Motion”, R. N.m. “The Smolensk Gander”, “The Lady”, “Oh, You Birch”, Gluck “Song without Words”, P. Tchaikovsky “Morning Reflection”

Hammer game

A game to develop auditory attention and sense of rhythm

Target: Learn to hear the metric pulsation, not to lose its sensation as the task changes.

Game material: Music center, cassettes, discs with musical works

Progress of the game: Children are sitting at tables. The teacher pronounces the words, and the children perform actions to any not very fast music. “Peter plays with one hammer” - Children bang on the table with one fist. “Peter plays with two hammers” - Children bang on the table with two fists at the same time. “Peter plays with three hammers” - Children simultaneously knock on the table with their fists and stomp their right foot. “Peter plays with four hammers” - The children simultaneously bang on the table with their fists and stomp with both feet. “Peter is playing with hammers” - the children simultaneously bang their fists on the table, stomp with both feet and nod their heads.

Our orchestra

Target: Teach children various techniques of playing instruments individually and in an ensemble. Reinforce the names of instruments and the ability to distinguish their sounds by ear.

Game material:A set of musical instruments according to the number of children.

Progress of the game: The teacher invites the children to play various musical instruments in the orchestra. To do this, children must correctly name the presented musical instruments. Then the children orchestrate a piece of recorded music. They can play simultaneously or with soloists. The teacher acts as a conductor. When the game is mastered by the children, one of the children can be selected for this role.

Owl - owl

A game to develop musical ear and figurative movements

Target: To develop associative-figurative and musical perception of children. Learn to move to the music and stop moving when it ends.

Game material: Owl mask

Progress of the game: Children run and dance to the music, pretending to be birds. As soon as the music stops playing, the birds freeze in place, and an owl flies out to hunt. She is looking for the one who moved. The game continues at the request of the children.

Guess what I'm playing on

A game to develop timbre hearing and performance skills

Target: Develop the ability to distinguish the timbre of the sound of various children's musical instruments.

Game material:A set of musical instruments according to the number of children, a small screen.

Progress of the game: The teacher shows the children musical instruments and asks them to remember their names. He then demonstrates ways to play the instruments. Children are asked to determine by ear what kind of instrument it sounds. The teacher plays an instrument behind a screen - the children guess. To confirm the correctness of the answer, the teacher shows the children what he was playing at the moment, and invites one of the children to play the same instrument independently.

1 Complication: The teacher invites the children to guess which familiar character can characterize the sound of a particular musical instrument. The child is invited to invent and play as the supposed character walks, runs, flies, or jumps.

2 Complication: When children become comfortable with the game, you can invite them to voice the conversation between two proposed characters on instruments, for example, a bear talking to a mouse. Clarify that they speak in turns, which means the instruments also sound in turns.

3 Complication: After the children have guessed all the instruments, everyone is invited to play together to the music in the audio recording.

Note: In order to make the game more interesting and attractive for children, you should introduce a game character: these can be animals, Clown, Parsley, Granny - fun, etc.

Musical hedgehog

A game to develop a sense of rhythm and dynamic perception

Target: Develop children's understanding of rhythm, teach techniques for playing the drum with one and two sticks, palms, and fingers.

Game material: Drums

Progress of the game: The child plays the drum according to the text of the poem (boom-boom-boom) with one stick.

The hedgehog goes boom, boom, boom with a drum!

The hedgehog plays boom, boom, boom all day long!

With a drum behind you, boom, boom, boom!

A hedgehog accidentally wandered into the garden - boom, boom, boom!

He loved apples very much - boom, boom, boom!

He forgot the drum in the garden Boom, boom, boom!

At night the apples were picked boom, boom, boom!

And the blows came boom, boom, boom!

Oh, how the bunnies got scared - boom, boom, boom!

We didn’t close our eyes until dawn, boom, boom, boom!

1st complication: The child plays the drum with two sticks alternately.

2nd complication: The child plays the drum with one stick, observing dynamic shades

The hedgehog goes boom, boom, boom with a drum! (loudly, joyfully)

The hedgehog plays boom, boom, boom all day long! (loudly, joyfully)

With a drum behind you, boom, boom, boom! (not too loud)

A hedgehog accidentally wandered into the garden - boom, boom, boom! (not too loud)

He loved apples very much - boom, boom, boom! (Loudly joyful)

He forgot the drum in the garden Boom, boom, boom! (not too loud)

At night the apples were picked boom, boom, boom! (Quiet)

And the blows came boom, boom, boom! (Quiet)

Oh, how the bunnies got scared - boom, boom, boom! (Barely audible)

We didn’t close our eyes until dawn, boom, boom, boom! (barely audible)

3rd complication: The same thing is played with two sticks alternately.

4th complication: Plays with palms (one or two)

The hedgehog goes boom, boom, boom with a drum! (Palm loudly, joyfully)

The hedgehog plays boom, boom, boom all day long! (Palm loudly, joyfully)

With a drum behind your shoulders, boom, boom, boom! (With your palm, not too loud)

A hedgehog accidentally wandered into the garden, boom, boom, boom! (With your palm, not too loudly)

He loved apples very much - boom, boom, boom! (Fist loudly joyfully)

He forgot the drum in the garden Boom, boom, boom! (Fist not too loud)

At night the apples were picked boom, boom, boom! (Quiet finger)

And the blows came boom, boom, boom! (Quiet finger)

Oh, how the bunnies got scared - boom, boom, boom! (barely audible with a finger)

We didn’t close our eyes until dawn, boom, boom, boom! (barely audible with a finger)

Note: You can play in an ensemble or individually.

The song came to visit

A game to develop musical ear, memory and performance abilities

Target: Develop musical memory, the ability to sing without musical accompaniment in choirs, ensembles and individually.

Game material:Magic bag and toys, heroes of children's songs.

Progress of the game: The teacher brings a magic bag to the group, examines it, and makes assumptions about what it could be.

Educator: The song came to visit

And she brought a gift.

Come on, Tanya, come over,

What's in the bag, look!

The child takes a toy out of the bag. The teacher suggests remembering the song in which this character appears: cat, mouse, horse, bunny. A car, a bird, etc. The teacher invites the children to sing a song individually, in choir or in an ensemble.

Note: The song is not necessarily about a toy. The hero may simply be mentioned in a song.

The toys are dancing

Game to develop a sense of rhythm

Target: To develop children’s understanding of rhythm, teach them to remember and convey a given rhythmic pattern.

Game material:a set of small toys according to the number of children playing.

Game progress: 1 option

The teacher and children sit around the table or on the floor.

Educator: The toys gathered to dance,

But they don’t know how, where to start.

The bunny came forward

He sets an example for everyone

The teacher sets a simple rhythmic pattern by knocking the toy on the table. The children's task is to repeat the given drawing.

The game is repeated several times. The task can be given to the whole group of children playing, as well as individually. When the children have mastered the game well enough, one of the children takes on the role of leader.

Option 2

Option 3

Children stand in a circle. Educator: The kids gathered to dance

But they don’t know how, where to start!

I'll stomp once! I'll slam you once!

Look at me,

Together, do as I do!

The teacher claps his hands or performs footsteps. Children repeat the given rhythm.

When the children have mastered the game well enough, one of the children takes on the role of leader.

Option 4

The teacher plays with a subgroup of children, but sets the rhythmic pattern to each individual, in turn, asking the rest of the children to evaluate the correctness of the task.

Notes: For the game, small toys from Kinder surprises, counting material can be used: mushrooms, nesting dolls, ducklings, etc. any plastic and wooden toys, as well as nesting dolls of different sizes.

Musical ladder

Game to develop musical ear

Target: Learn to hear the direction of music movement, show it with a hand gesture and on a musical ladder.

Game material:A musical ladder of five steps (from any construction set), a metallophone, small toys corresponding to the size of the ladder.

Progress of the game: The teacher plays the song “Ladder” on the metallophone:

Here I go up!

Here I go down!

Then he shows the toy and leads it up the stairs, singing: Here I go up! Then he leads the toy down, singing: Here I go down! Then he offers to take the toy to one of the children. The teacher sings, the child leads the toy. The words can be changed, accordingly changing the pace and nature of the toy’s movement along the stairs: “Here I am running up!” Here I am running down!”, “Here I am jumping up! Here I am jumping down!” Then an excerpt of the song is performed on a metallophone without words. The child must understand where to lead the toy, up or down. The rest of the children evaluate the correctness of the task.

Merry pipe

A game to develop musical ear, singing breathing and creativity

Target: Improve the ability to take and distribute breathing, its direction and strength. Intonate simple melodies without words.

Game material:Vitamin bottles according to the number of children playing.

Progress of the game: The teacher hands out vitamin bottles to the children and asks them to imagine that they are pipes. Shows how you can buzz in them. In order to achieve a buzzing sound, the lower lip must lightly touch the edge of the neck of the bottle, and the air stream must be strong enough. For training, children are offered an exercise: to sound like a large steamboat (low sound) and like a small steamboat (high sound). Then you can try to hum or play a simple song on the pipe, for example, “Jolly Geese.” Invite the children to come up with their own song (one at a time, if desired).

Notes: You can play the game starting from middle age and in older groups. It will become more complex along with the musical material performed by the children. As a complication and as one of the game options, you can invite children to play along with a piece of music in an audio recording.

Sun and cloud

Game to develop musical ideas

Target: To develop children’s modal perception, to teach them to hear the ending and beginning of parts of a musical work, to develop children’s associative-figurative and musical perception.

Game material: Hoops, colored rings, flat silhouettes of flowers.

Progress of the game: Educator: “This is our clearing: look how many flowers there are! And you and I are butterflies. The sun is shining, we are having fun flying through the meadow! When a cloud appears, we will hide in the flowers and sit quietly! And when the sun comes out, we will fly and have fun again. And when the music ends, everyone will sit on the flowers again - the day is over, the sun has set.” Music sounds, children carry out the teacher’s instructions.

Horses

Game to develop a sense of rhythm

Target: To develop children's understanding of rhythm, to teach them to hear acceleration and deceleration.

Game material:Wooden cubes, sticks, spoons, shampoo caps, etc.

Progress of the game: Children, together with the teacher, repeat the nursery rhyme at a fast pace and knock with cubes (sticks, spoons, etc.):

On a young horse

Clack-clack, clink-clack,

Clack-clack, clink-clack!

For the second part of the nursery rhyme they knock at a slow pace:

And on the old one and on the nag

Trick-trick-trick

Yes, into the hole - bang!

Children crouch and fall to the floor. The nursery rhyme is repeated several times. Then the children are invited to ride a young horse: easy and fun. Everyone jumps to the music in the audio recording.


Purpose of the game: teach children to distinguish between short and long sounds, to be able to clap the rhythm.


Progress of the game

The teacher invites the children to listen to who is walking along the path and repeat how the steps sound with their clapping. When children learn to distinguish between short and long claps, the teacher offers to identify “big and small” legs by ear, performing claps behind a screen or behind their back.

Big feet walked along the road: (long claps)

Top, top, top, top!

Little legs ran along the path: (short claps)

Top, top, top, top, top, top, top, top!

In the forest

Purpose of the game: To develop children's hearing for sounds and pitches, to teach them to distinguish between high, low and medium sounds. Develop a sense of rhythm, learn to distinguish between short and long sounds.

Equipment: pictures of a bear, a hare and a bird, chips

Progress of the game: The teacher introduces children to high and medium sounds, after the children have mastered this well enough, they are asked to play and guess who lives in the forest. To do this, the teacher performs the melody “Bear” in a low register, or “Bunny” in a medium register, or “Bird” in a high register. Children guess and cover the corresponding picture with a chip.

Fun cube

Purpose of the game: Develop creative manifestations in feasible emotional and expressive transmission of images.

Equipment: demonstration: a cube on the edges of which there are pictures of animals: fox, cat, dog, hare, bear, horse.

Progress of the game: The teacher and children stand or sit in a circle. Any simple, cheerful melody sounds, and the children pass the cube to each other. The teacher and children pronounce the text:

You need to take a funny cube,

And pass it around.

What will this cube show?

We need to show it to the kids!

The child who has the cube throws it on the floor in a circle. The teacher asks who is depicted on the top edge of the cube. The children answer.

The teacher invites the child to show how this animal moves to music, the children repeat the characteristic movements. Then the game continues.

Magic flowers

Purpose of the game: Develop logical thinking, learn to select flowers that correspond to the nature of the musical work.

Equipment: Three flowers made of cardboard (in the middle of the flower there is a “face” drawn - sleeping, crying or cheerful, depicting three types of music character:

Kind, affectionate, soothing (lullaby);

Sad, plaintive;

Cheerful, joyful, dancing, perky.

Repertoire:

“Sad Rain” by D. Kabalevsky;

“Bay-bye” music by V. Vtilina, lyrics by P. Kaganov.

“Festive”, L. Sidelnikova

Progress of the game: Musical director:

Children, I want to tell you a magical story... In one fairy-tale kingdom of Harmony, there lived a girl named Melody.

She had a magical garden. Unusual flowers grew in this garden, which loved music very much and even knew how to talk. Each flower had its own character. The red flower was very cheerful and talkative. Blue loved to sleep, so he didn’t talk much. And the orange flower was always sad and was always dissatisfied with something. Each flower had its own music. Only by hearing her could he blossom. And the girl got up every morning and played their favorite music for her flowers. That's when they blossomed and talked for a long time with their mistress. But one day, Melody fell ill and could not come to her magical garden. And the flowers began to fade.
Children, let's not let the magical flowers die, let's help them bloom. What do we need to do for this? That's right, we have to choose music for everyone.

What kind of music do you think the red flower likes? That's right, cheerful, perky, fast. Which one does the orange flower like? Of course, he likes a calm melody, a lullaby. What does the orange flower like to listen to? Of course he loves sad, slow, sad music.

The musical director performs the piece. The called child takes a flower corresponding to the character of the music and shows it. All children actively participate in determining the nature of the music.

Where are my kids?

Purpose of the game:

Equipment: cards with pictures of birds

Progress of the game: The teacher offers to play and begins the story: “in the same yard there lived a hen with chickens, a goose with goslings, a duck with ducklings, and in a nest in a tree there lived a bird with its chicks. One day a strong wind blew. It started to rain and everyone hid. Bird mothers have lost their children. The duck was the first to call her children (shows a picture): “Where are my ducklings, dear guys? Quack quack". (Sings on D of the first octave). Children who have duckling cards raise them and answer: “Quack, quack, we are here.” (Sing in A of the first octave). The game continues until all children have found their children.

Bunnies

Purpose of the game: Exercise children in perceiving and distinguishing the nature of music: cheerful, dancing and calm, lullaby.

Progress of the game: The teacher tells the kids that there were hares in the same house. They were very cheerful and loved to dance (shows the picture “Hares are dancing”). And when they were tired, they went to bed, and their mother sang them a lullaby (picture “Hares are sleeping”). Next, the teacher asks the children to guess from the picture what the hares are doing? And depict this with your actions (children “sleep”, children dance), to music of the appropriate nature.

Who did Kolobok meet?

Purpose of the game: Develop children's understanding of registers

(high, medium, low).

Progress of the game: The teacher invites the children to remember the fairy tale “Kolobok” and its characters (wolf, fox, hare, bear), while he performs the corresponding melodies, for example: “By the bear in the forest” in the lower register, “Bunny” in the high register, etc. d. When children have mastered the sound of which register corresponds to the artistic image of each animal, they are invited to play and determine by ear which character is depicted in the music and select the corresponding picture

Caps

Purpose of the game: Development of timbre hearing

Equipment: Three colorful paper caps, children's musical instruments: tambourine, metallophone, bell.

Progress of the game: Under the hoods are musical instruments. The teacher calls the child to the table and invites him to turn his back and guess what he will play on. To check the answer, you are allowed to look under the cap.

Ladder

Purpose of the game: Distinguish between the gradual movement of the melody up and down, marking it with the position of the hand.

Equipment: ladder, doll

Progress of the game: The teacher performs the song “Ladder” by E. Tilicheeva. When performing it again, he invites the children to play: show with their hand where the girl (doll, etc.) is moving - up the stairs or down. Then the teacher performs the song, but he does not finish singing the last word first in the first and then in the second part of the song, and invites the children to finish it themselves.

Purpose of the game: teach to distinguish female vocals from male ones, choral singing from solo ones.

Progress of the game: After listening to the music, the child must choose the correct picture and show it.

Birds and chicks

Target

Equipment: a ladder of three steps, a metallophone, toys (3-4 large birds and 3-4 chicks)

Progress of the game: A subgroup of children participates. Each child has one toy. The teacher plays high-pitched sounds on the metallophone. Children holding chicks must go out and place the toys on the top step. Then low sounds are heard, the children place large birds on the bottom step.

How many ladybugs on a flower?

Purpose of the game: Teach children to hear and distinguish the number of sounds (one, two or three). Distinguish them from each other.

Equipment: large flower, three ladybugs (family).

Progress of the game: Play the children on the piano one sound at a time - each ladybug has its own sound (buzzes in its own way). Two sounds - two insects have gathered on a flower and are talking, three sounds - the whole family is assembled. Ask the children to listen and guess how many ladybugs are gathered on the flower - one, two or three. You can complicate the game and offer to hear who exactly flew to the flower - dad, mom or baby.

Wonderful pouch

Purpose of the game: Development of pitch hearing

Equipment: A small pouch, beautifully decorated with appliqué. It contains toys: a bear, a hare, a bird, a cat, a cockerel.

Progress of the game:“Children,” says the leader, “guests came to our lesson. But where did they hide? Maybe here? (Shows the bag.) Now we will listen to the music and find out who is there.” The music director plays melodies of works familiar to the children: “Cockerel” - a Russian folk melody, “Grey Kitty” by V. Vitlin, “Sparrows” by M. Krasev, “Bear” by V. Rebikov, etc. Children recognize the music, one of them gets from the bag the corresponding toy and shows it to everyone.

Fun-sad

Purpose of the game: distinguish between the construction of music

Progress of the game: Children listen to music and independently choose a card with a picture of a happy or sad clown.

Option 2- listen and use facial expressions.

“The Doll’s Disease” - “The New Doll” by P.I. Tchaikovsky

How animals run

Purpose of the game: Development of a sense of rhythm

Progress of the game: The teacher taps out the rhythm at different tempos, connecting it with images of animals (bear, hare, mouse)

"Drummers"

Purpose of the game: Distinguish dynamic shades: loud, quiet.

Equipment: drums

Progress of the game: The teacher plays a simple rhythmic pattern on the drum, first loudly, then quietly. The child must repeat

Sea and stream

Purpose of the game: teach children to distinguish the tempo of music.

Equipment: sets of pictures depicting sea waves and a stream.

Repertoire:“Running” by E. Tilicheeva, “French Melody” arr. A.Alexandrova.

Progress of the game: When performing a piece of fast tempo, children raise pictures with the image of a stream, slow - with the image of the sea.

2nd option: When a piece of a slow nature is played, children move, performing smooth movements, depicting waves, fast -

moving, improvising the flow of a stream.

Forest walk

Purpose of the game: teach children to distinguish the timbres of instruments: drums, tambourines, rattles. Develop a musical and rhythmic sense.

Progress of the game: children are divided into three groups and each group is placed in its own house. When a rattle sounds, squirrels come out for a walk, a drum - bears, a tambourine - bunnies. In a forest clearing, animals yield to each other and, as soon as the instrument is changed, those whose instrument is silent stand still. At the end of the game, everyone hides in their houses.

Guess

Target: development of pitch hearing.

Equipment: 4-6 large cards - each divided into two parts. On one half there is a picture of a goose, on the other there is a gosling (duck-duckling, cat-kitten, cow-calf, etc.) Chips - two per card.

Progress of the game: The game is played with a subgroup of children (4-6) at the table. Each player has one card and two chips. The teacher says: “Ga-ga-ga” (sings on D of the first octave). Children who have a goose on their card must cover it with a chip. The teacher says: “Ga-ga-ga” (sings in A of the first octave). Children cover the picture with a gosling with a chip. Etc.

Who lives in the house?

Purpose of the game: development of pitch hearing

Equipment: The card shows a colorful tower on two floors: the lower windows are large, the upper ones are smaller. Below each window there are drawings: a cat, a bear, a bird. Each window opens and closes. Inside there are insert pockets into which pictures of the listed animals are inserted, as well as pictures depicting the cubs of these animals.

Progress of the game: the teacher shows a house-teremok in which a cat and a kitten, a bird and a chick, and a bear and a cub live. “On the first floor,” says the manager, “mothers live, on the second – their children. One day everyone went for a walk in the forest, and when they returned home, they got confused about who lived where. Let’s help them find their rooms.” Hands out one card to each person.

A familiar melody is played in different registers. For example, the melody of the song “Grey Cat” by V. Vitlin sounds. The child who has the corresponding card inserts it into the window on the first floor opposite the picture depicted on the house. The same melody sounds, but an octave higher. A child gets up with a kitten card and places it in the window on the second floor. There is also a game with music about a bird and a bear (“Bird” by M. Krasev, “Bear” by V. Rebikov). This continues until all the cards have been inserted into the pockets.

Find and show

Purpose of the game: encourage creative improvisation

Equipment: 5-6 sets of paired cards with mothers and babies of different animals

Progress of the game: An adult shows a picture of mom, accompanying the display with onomatopoeia in a low sound. The child finds a card with a cub and answers in a high-pitched voice.

Game with a tambourine

Purpose of the game: Arouse in children the joy and desire to play a musical instrument

Equipment: Any musical or noise instrument.

Progress of the game: The teacher plays, the children listen or clap their hands; The teacher offers the child who wants to play ( playing goes to the middle). Then the child passes the tambourine to whomever he wants ( development of communication skills)

Games with threads

Purpose of the game: Give the concept of long and short sounds.

Equipment: A ball of bright, thick, woolen threads. Scissors.

Progress of the game: The teacher pulls the thread and sings: “U-oo-oo.” The sound stops, the thread is cut with scissors and placed on the table. Thus, threads of different lengths are cut and laid out in any sequence. The teacher, running his fingers along the threads, sings either long or short sounds. In the spaces between the threads the sound disappears.

Options:

The teacher lays out the threads, the children run their fingers along them and sing the sound “oo-oo-oo”; several children hold threads in their hands, the rest, passing by, move their fingers along the threads and sing sounds; Children lay out the threads themselves and sing their own rhythmic pattern.

Quiet and loud bells

Purpose of the game: teach to distinguish the dynamics of sound

Equipment: Rattles or noise toys according to the number of children.

Progress of the game:

1. You ring, bell, be quiet,

Let no one hear you. 2 times

2. You ring stronger, bell,

So that everyone can hear! 2 times

On the 1st verse the children ring quietly, on the 2nd - loudly.

Learn to dance

Purpose of the game: development of a sense of rhythm

Equipment: Large matryoshka and small ones (according to the number of players).

Progress of the game: The children are sitting around the table. The teacher has a large nesting doll in his hands, the children have small ones. The teacher beats out a rhythmic pattern with his matryoshka on the table, and the children repeat it with their matryoshkas.

Decorate the music

Purpose of the game: encourage the child to musical improvisation, develop skills in playing instruments

Equipment: Recordings of vocal music familiar to children; musical instruments (triangle, pipe, bell, tambourine, maracas, etc.)

Progress of the game: The child listens to a piece of music, determines the mood in the music and chooses a musical instrument that matches the timbre of the piece. Plays along on the chosen instrument, decorating the sound.

Loud quiet

Purpose of the game: development of dynamic hearing

Equipment: Two cards with a picture of a large accordion and a small one. Colored cards: red - loud, gray - quiet.

Progress of the game: Children are invited to sing a song or listen to a recorded song; after listening, the children lay out a dynamic picture of the song on cards.

2nd option: Say your name loudly or quietly, meow, grunt. The teacher performs the 1st part loudly and the 2nd part quietly. At the fort, children clap their hands, at the piano they perform “flashlights”. Any movement can be used.

Who sings

Purpose of the game: To develop in children the ability to distinguish between registers (high, medium, low).

Equipment: Three cards made of cardboard, depicting dad, mom, little son.

Progress of the game: The teacher talks about a musical family, shows corresponding pictures and says that all family members love music and songs, but sing in different voices. Dad is short, mom is average, son is tall. The teacher performs three pieces sounding in different registers. Explains that the play, sounding in a low register, is called “Papa's Story” (papa talks about a military campaign); the piece, sounding in the middle register, is called “Lullaby” (a mother sings a song to her son); the piece, sounding in a high register, is called “Little March” (the boy sings and marches to the music). After performing each piece again, the children guess whose music was played, select the desired picture and show it to the teacher, explaining their choice.

Musical repertoire: “Papa’s Story”, “Lullaby”, “Little March” by G. Levkodimov.

Find out the fairy tale

Purpose of the game: Distinguish the contrasting nature of parts in music in connection with its content and the development of the musical image.

Equipment: Two cards with the image of Little Red Riding Hood and the Wolf. Two cards each, green and orange.

Progress of the game:

1st option: After listening to a musical play in which there are three parts (of different characters), children lay out cards in the sequence in which the parts of the musical play were played.

2nd option: Children perform almost the same task, but the nature of the parts of the music is indicated by squares of different colors. Little Red Riding Hood is an orange square, Wolf is a green square.

Musical repertoire: “Little Red Riding Hood and the Gray Wolf” by G. Levkodimov.

Song - dance - march

Purpose of the game: develop an understanding of the main genres of music, the ability to distinguish between a song, dance, and march.

Equipment: The squares of a large card depict: a singing girl, a dancing girl, a marching boy with a drum.

Progress of the game: Children listen in turn to three plays of different genres. After listening, take a square with a picture (corresponding to the genre) and place it on one of the empty squares of a rectangular card or cover the corresponding picture with a chip.
Who went out for a walk?

Purpose of the game: to the music, imagine the corresponding image and convey it in motion.

Progress of the game:

Animals came out for a walk in a forest clearing. And what kind - the music will tell you. Listen, guess and pretend who went out for a walk.

Musical repertoire: Galynin “Bear”, Zhilinsky “March of the Hares”, D. Kabalevsky “Hedgehog”.

Bunnies walk and jump

Purpose of the game: Teach children to distinguish between uniform movement in quarters and eighths, mark this with calm walking and light jumps.

Progress of the game: the teacher reproduces a uniform rhythm on the instrument in quarters and eighths, the children convey this with the appropriate movement.

Day and night

Purpose of the game: distinguish contrasting music and convey this in movement.

Progress of the game: children move in random hops (day). Change of music - squat down (night).

Musical material: funny polka and lullaby of the teacher's choice.

Birthday

Purpose of the game: teach to determine the character of music

Equipment: soft small toys (hare, bird, dog, horse, cat, chickens, etc.). A small doll table with chairs, tea utensils, small bright boxes - gifts for the Bunny.

Progress of the game: “Look, guys, how extraordinary the Bunny is today, he even tied a festive bow.” ( The bunny is busy with housework. Putting toy dishes on the table.)

I guessed it was Bunny’s birthday today, and he invited guests. Someone is already coming! I'll play some music for you and you can guess. Who's going first?

The music director performs the piece, the children express their opinions about the nature of the music, and recognize the musical image.

After this, a toy “guest” appears with a gift and gives it to the bunny. Then the toy is placed on the table. Thus, all works are performed sequentially. At the end of the game, the leader asks the children: “What will the children give the bunny?” This could be a song or dance that is familiar to the children.

Find a toy

Purpose of the game: consolidate program material

Equipment: toys corresponding to the content of the songs: bunny, bear, cat, cockerel.

Progress of the game: children are sitting in a semicircle near the table on which there are toys. The teacher suggests listening to the melody and choosing the appropriate toy.

Pinocchio

Purpose of the game: development of pitch hearing, enrichment of musical impressions

Equipment: box with Pinocchio drawn on it. Cards with illustrations of familiar songs and plays

Progress of the game: The teacher explains to the children that Pinocchio came to visit them and brought songs with him, and which ones the children themselves must guess. The music director plays the piece and the children guess. To check the answer, a corresponding picture is taken out of the box

Guests have come to us

Purpose of the game: encourage children to play musical instruments

Equipment: bibabo toys (bear, bunny, bird), tambourine, metallophone, bell

Progress of the game:

Children, toys should come to visit us today

There is a knock on the door. The teacher comes to the door and quietly puts a bear on his hand: “Hello, children, I came to visit you to play and dance with you. Polina, play the tambourine for me, and I’ll dance.”

The arrival of other toys is played out in a similar way. A bunny jumps to the quick blows of a stick on a metallophone, a bird flies to the ringing of a bell

Define

Purpose of the game: Development of a sense of rhythm

Progress of the game: The music director performs various rhythmic patterns on the tambourine, which convey the movements of a clumsy bear, a fast bunny and a swift bird. Children guess riddles and place the corresponding toy on a certain step of the musical ladder (a bear on the bottom, a bunny on the middle, a bird on the top). Slow strokes of the palm of the right hand on the tambourine convey the rhythmic pattern of the bear's melody, the image of a bunny - by quickly tapping with the index finger, a bird - by lightly shaking the tambourine above the head

Bird concert

Purpose of the game: Development of pitch hearing.

Progress of the game: Children learn to reproduce sounds of different pitches: in the range of seconds, thirds, fifths. Children sit in a semicircle. The leader sings and the children answer.

On the top of a birch tree

The cuckoo sings all day long:

Children: Cuckoo, cuckoo, cuckoo!

Leading: And the titmouse all day long

Sings loudly:

Children: Shadow-shadow, shadow-shadow!

Leading: The woodpecker echoes them:

Knock-Knock,

Pounding an old branch with his beak.



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